Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01655||Sound||Minor||Always||Mar 28, 2008, 09:05||May 4, 2008, 18:37|
|Tester||LastNinja2||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Fixed||OS||Windows XP/Vista 32-bit|
|Version||0.124a||Fixed in Version||0.124u2||Build||Normal|
|Fixed in Git Commit||Github Pull Request #|
|Summary||01655: All sets in neodrvr.c: NeoGeo sound mainly emitted from the left channel|
|Description||The sound in all NeoGeo games is almost completely emitted from the left channel, particularly the sound effects and the voices.|
|Steps To Reproduce|
|Affected Sets / Systems||All sets in neodrvr.c|
Mar 28, 2008, 14:10
I'll be honest here - I don't notice a difference between 0.123 MAME and 0.124 MAME as regards to the Neo-Geo sound. I ran both with headphones and listened - they both seemed to me as the same and quite spread out between left and right.
Tried mslugx, pbobblen, crsword - all seemed to behave the same and as expected.
If you can gave a specific example of a game not working correctly and a -wavwrite recording of the emulation proving this - maybe we can help.
I know in the past, some on-board sound environments that 'fake' the 3D sound (c-media for example) - I know I had some odd problems with sound at one time until I disabled the "XEAR 3D" mode.
Can anyone else confirm or deny this report?
Mar 28, 2008, 14:49
|You sure you have your audio jack fully plugged in? I once I didn't and for about an hour I couldn't figure out why only one of the speakers worked. I thought my speaker broke.|
Mar 28, 2008, 15:04
|Thanks for the advice, Zsolt. It turned out that i have a nasty problem with my audio driver. Sorry for the inconvenience.|
Mar 28, 2008, 15:09
May 4, 2008, 18:36
|This was a bug after all - related to stereo balancing being broken with GCC compiles (01659). Resolved/Fixed report.|