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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01655 | Sound | Minor | Always | Mar 28, 2008, 09:05 | May 4, 2008, 18:37 |
| Tester | LastNinja2 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Fixed | OS | Windows XP/Vista 32-bit | |
| Status [?] | Resolved | Driver | |||
| Version | 0.124a | Fixed in Version | 0.124u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01655: All sets in neodrvr.c: NeoGeo sound mainly emitted from the left channel | ||||
| Description | The sound in all NeoGeo games is almost completely emitted from the left channel, particularly the sound effects and the voices. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.123u3 | ||||
| Affected Sets / Systems | All sets in neodrvr.c | ||||
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Notes
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No.00453
Tafoid Administrator
Mar 28, 2008, 14:10
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I'll be honest here - I don't notice a difference between 0.123 MAME and 0.124 MAME as regards to the Neo-Geo sound. I ran both with headphones and listened - they both seemed to me as the same and quite spread out between left and right. Tried mslugx, pbobblen, crsword - all seemed to behave the same and as expected. If you can gave a specific example of a game not working correctly and a -wavwrite recording of the emulation proving this - maybe we can help. I know in the past, some on-board sound environments that 'fake' the 3D sound (c-media for example) - I know I had some odd problems with sound at one time until I disabled the "XEAR 3D" mode. Can anyone else confirm or deny this report? |
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No.00455
zsoltvasvari Developer
Mar 28, 2008, 14:49
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You sure you have your audio jack fully plugged in? I once I didn't and for about an hour I couldn't figure out why only one of the speakers worked. I thought my speaker broke. |
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No.00457
LastNinja2 Tester
Mar 28, 2008, 15:04
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Thanks for the advice, Zsolt. It turned out that i have a nasty problem with my audio driver. Sorry for the inconvenience. |
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No.00459
Tafoid Administrator
Mar 28, 2008, 15:09
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Invalidating Report. |
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No.00873
Tafoid Administrator
May 4, 2008, 18:36
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This was a bug after all - related to stereo balancing being broken with GCC compiles (01659). Resolved/Fixed report. |