Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01678||Original Reference||Minor||Always||Apr 5, 2008, 09:47||18 days ago|
|Tester||Kold666||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.124u1||Fixed in Version||0.192||Build|
|Summary||01678: ncv1j, ncv1j2, ncv2, ncv2j: ROZ effect should only work in the Galaga (enhanced) bonus stage.|
|Description||I made a video of the ROZ effect in Namco Classics Collection Vol.1. As far as I know, it is only used in Galaga (enhanced) bonus stage. It's not used at all in Namco Classic Collection Vol.2.|
|Steps To Reproduce|
|Affected Sets / Systems||ncv1j, ncv1j2, ncv2, ncv2j|
Video003.3gp (836,574 bytes) Apr 5, 2008, 09:47
|There are no relationship linked to this issue.|
18 days ago
The effect was first introduced in mame 0.183 by Kale
- 0.183: Enabled preliminary ROZ effects in YGV608 video core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese].
Still not perfect, "The ROtate and Zoom effect still misses a special tile bank for each tilemap block. (Kale)"
Since mame 0.192 looks perfect:
- 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp) [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR].
I guess this issue is fixed