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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 01699 | Sound | Minor | Always | Apr 16, 2008, 02:11 | May 29, 2008, 21:13 | 
| Tester | pcman | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | couriersud | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.124u2 | Fixed in Version | 0.125u4 | Build | Normal | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01699: asteroid, asteroid1, asteroidb, asterock, meteor, meteorts: Abnormal discrete sounds | ||||
| Description | When playing asteroids, the firing sound is distorted. In fact, most sound except explosions sound different. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.124u1 | ||||
| Affected Sets / Systems | asteroid, asteroid1, asteroidb, asterock, meteor, meteorts | ||||
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      Notes
      
    
  3
    | 
             No.00656 
            Tafoid             Administrator 
            
            Apr 16, 2008, 03:04 
                         | 
          Confirmed + added regression. There was some discrete work in that U release which seems to have caused some havoc with that particular portion of audio. | 
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             No.00907 
            Tafoid             Administrator 
            
            May 7, 2008, 19:05 
                         | 
          Changed description to include the fact that all non-explosion sounds seem inaccurate now. | 
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             No.01132 
            couriersud             Developer 
            
            May 29, 2008, 21:13 
                         | 
          Thanks for the hint. In the 124u1 update I missed some code locations adding offsets directly to a node. Fixed. |