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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01823 | Flip Screen/Cocktail | Minor | Always | May 23, 2008, 17:37 | Jun 10, 2012, 02:59 |
Tester | nop | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | couriersud | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.125 | Fixed in Version | 0.125u3 | Build | I686 |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01823: digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two | ||||
Description |
This is probably the same issue that was reported and fixed for zigzag: 00300 In cocktail mode, when switching to player 2, all the movable objects on the screen are off to the left by an inch or two. Screenshot: http://www.waste.org/~winkles/0000.png It appears that galaga itself has this issue too, probably others. |
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Steps To Reproduce | with cocktail cabinet dipswitch set, just start a two player game and wait for P2 to start. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.123u5 | ||||
Affected Sets / Systems | digdug, xevious, galaga + all clones | ||||
Attached Files
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0000.png (6,083 bytes) May 23, 2008, 17:44
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.01063
Tafoid Administrator
May 23, 2008, 17:44
edited on: May 23, 2008, 17:51 |
Confirmed. This seems to be effecting all vertical games in galaga.c at least. I added your snap inline for easier viewing. The zigzag issue was unrelated to this - galaxian.c had a lot of offset problems for a while until the recent rewrite was added. Also, added regression version: 0.123u5 |
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