Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01858||Graphics||Minor||Always||Jun 1, 2008, 12:55||21 days ago|
|Assigned To||Resolution||Open||OS||Windows XP/Vista 32-bit|
|Version||0.125u3||Fixed in Version||Build||Normal|
|Summary||01858: gijoe: Zooming glitches and a wrong backdrop|
After the "elevator fixing", GI Joe shows some glitches in the elevator (3rd) level, while grates zoom and scroll down.
Once you reach the end level boss, the backdrop promptly changes to an obvious wrong one (probably because when the zooming ends, it changes in a common tiles background graphics, but it chooses the wrong one), with robot octopuses popping up from...uh from nowhere?
|Steps To Reproduce||Go to the 3rd level; reach the 3rd level's boss.|
|Affected Sets / Systems||gijoe|
gijoe0000.png (15,374 bytes) Jun 1, 2008, 12:55
gijoe0001.png (13,867 bytes) Jun 1, 2008, 12:55
gijoe.zip (50,577 bytes) 21 days ago Uploaded by MetalGod
mame 0.110.png (19,022 bytes) 21 days ago Uploaded by MetalGod
Jun 1, 2008, 15:23
|Related to bug 0484.|
21 days ago
edited on: 21 days ago
Still happening in mame 0.202
The only glitch I see is the boss floor. The boss floor is a different backdrop not seen in the previously uploaded images. It doesn't appear in MAME.
The rest of level 3 seems ok in current version.
I've uploaded savestates for the beginning of level 3, and right before the boss.
Here's a video of the original arcade pcb. Level 3 is in 10:28 . Boss is in 12:30
21 days ago
edited on: 20 days ago
Runs perfect in mame 0.115 backwards, the floor backdrop is correct in the boss.
I've uploaded a image of it
Regression is 0.118u2, right when the related elevator issue (00484) was solved