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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01868 | DIP/Input | Major | Always | Jun 5, 2008, 21:08 | Nov 27, 2008, 19:45 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Bugs That Aren't Bugs | OS | Windows 2000 |
Status [?] | Resolved | Driver | |||
Version | 0.125u4 | Fixed in Version | Build | Athlon | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01868: indytemp, peterpak, roadrunn: Missing Inputs | ||||
Description |
Player 1 Start is missing. Related to Input changed made in 0.125u2 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.125u2 | ||||
Affected Sets / Systems | indytemp, peterpak, roadrunn | ||||
Attached Files
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indytemp.png (173,557 bytes) Jun 5, 2008, 22:29
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.01202
aaron Developer
Jun 5, 2008, 21:55
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Not a bug. There is no separate start button for these games. You use the normal control buttons instead. Applies to many of the Atari games. We used to map the start button there for convenience, but now that input ports can only have one control mapped to a bit, that has to go. |
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No.01203
Tafoid Administrator
Jun 5, 2008, 22:26
edited on: Jun 5, 2008, 22:31 |
Ok. I'll add to BTANB |
No.03144
MAMEBase Tester
Nov 27, 2008, 19:45
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A suggestion (if I may) In those instances where a function button doubles as a player start button, could perhaps the button label in the MAME UI reflect this? For example (using indytemp as an example) - Player 1 Start/Whip Player 2 Start/Whip While I'm on the subject (and rather than start a whole new bug report) why does Road Runner (roadrunn) list three buttons, when one is used? (in this case Player 1 Start/Hop, and Player 2 Start/Hop) |