Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01920||Graphics||Minor||Always||Jun 21, 2008, 18:48||13 days ago|
|Tester||tasuku||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.125u6||Fixed in Version||0.203||Build||C2D|
|Summary||01920: gunlock, rayforce, rayforcej: Enemy laser is too short in the 3rd stage.|
|Description||Enemy laser is too short in the 3rd stage.|
|Steps To Reproduce|
|Affected Sets / Systems||gunlock, rayforce, rayforcej|
rayf_st3.png (21,218 bytes) Jun 21, 2008, 18:48
st3_for_saturn.png (27,787 bytes) Jun 21, 2008, 18:49
rayforce.zip (159,577 bytes) 14 days ago Uploaded by MetalGod
|There are no relationship linked to this issue.|
Jun 21, 2008, 18:50
|Reference : for SATURN VERSION ScreenShot. (on SSF)|
Jun 21, 2008, 20:15
edited on: May 17, 2009, 19:48
Please make sure that you cite a material only from the real arcade for primary reference.
We don't have any answer to "Devs don't emulate the Saturn version of Rayforce".
Also check #7 of Rules and Guidelines: http://mametesters.org/rules.html
As for this one, I know it is true in the PCB as well, so I make it confirmed.
Jun 21, 2008, 23:52
Jun 23, 2008, 18:08
|BTW, thanks for all these beautiful bug reports. Keep 'em coming.|
14 days ago
edited on: 14 days ago
Tested on mame 0.203.
The issue is solved
I've uploaded a savestate (rayforce.zip)
Arcade pcb comparison (7:39):
14 days ago
edited on: 13 days ago
The bug happens in 0.202. When I was testing my 68020 CMP2 opcode bugfix, this was one of the games that uses it, I suspect that it was the cause to this bug.
*edit* yup, confirmed