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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01920 | Graphics | Minor | Always | Jun 21, 2008, 18:48 | Nov 5, 2018, 18:24 |
| Tester | tasuku | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.125u6 | Fixed in Version | 0.203 | Build | C2D |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01920: gunlock, rayforce, rayforcej: Enemy laser is too short in the 3rd stage. | ||||
| Description | Enemy laser is too short in the 3rd stage. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | gunlock, rayforce, rayforcej | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
6
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No.01350
tasuku Tester
Jun 21, 2008, 18:50
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Reference : for SATURN VERSION ScreenShot. (on SSF) |
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No.01351
Fujix Administrator
Jun 21, 2008, 20:15
edited on: May 17, 2009, 19:48 |
Please make sure that you cite a material only from the real arcade for primary reference. We don't have any answer to "Devs don't emulate the Saturn version of Rayforce". Also check #7 of Rules and Guidelines: http://mametesters.org/rules.html As for this one, I know it is true in the PCB as well, so I make it confirmed. |
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No.01354
tasuku Tester
Jun 21, 2008, 23:52
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I'm sorry... |
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No.01365
nicolasa Developer
Jun 23, 2008, 18:08
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BTW, thanks for all these beautiful bug reports. Keep 'em coming. |
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No.15741
MetalGod Senior Tester
Nov 5, 2018, 13:14
edited on: Nov 5, 2018, 13:16 |
Tested on mame 0.203. The issue is solved I've uploaded a savestate (rayforce.zip) Arcade pcb comparison (7:39): |
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No.15742
hap Developer
Nov 5, 2018, 15:26
edited on: Nov 5, 2018, 18:24 |
The bug happens in 0.202. When I was testing my 68020 CMP2 opcode bugfix, this was one of the games that uses it, I suspect that it was the cause to this bug. *edit* yup, confirmed |