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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01952 | Cheat System | Minor | Always | Jun 28, 2008, 20:40 | Mar 26, 2024, 12:40 |
Tester | user250 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.125u8 | Fixed in Version | 0.126 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01952: sfex2p: Cheat crash. | ||||
Description | When loading the game and selecting the cheat menu the game crashes with access violation. | ||||
Steps To Reproduce |
G:\emul\neogeo>mame sfex2p ----------------------------------------------------- Exception at EIP=77C278C0: ACCESS VIOLATION While attempting to read memory at 824E5534 ----------------------------------------------------- EAX=824E5534 EBX=0293CB00 ECX=824E5534 EDX=0315C8C8 ESI=00000002 EDI=00000000 EBP=0022F648 ESP=0022F60C |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sfex2p | ||||
Attached Files
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sfex2p.png (373,102 bytes) Jun 29, 2008, 03:40
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sfex2p.zip (936,034 bytes) Jul 4, 2008, 16:32 | |||||
Relationships
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Notes
5
No.01437
Fujix Administrator
Jun 29, 2008, 03:40
edited on: Jun 29, 2008, 03:41 |
I tried cheat.dat from Pugsy's site (MAME CHEAT FILE Release Date: 05 Feb 2008 (Base release for MAME 0.123) with default cheat options. I can open the cheat menu as the screenshot. But Tafoid has the crash with the freshly-downloaded file, we are investigating the issue now. |
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No.01439
Fujix Administrator
Jun 29, 2008, 09:31
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Tafoid figured out the problem. If you use an artwork and open the cheat menu, MAME crashes. |
No.01481
ShimaPong Tester
Jul 4, 2008, 15:46
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> Tafoid figured out the problem. He has fixed this bug? I don't have sfex2p so that can't confirm it in this game Please give me more information. (But I have not touched artwork system...) |
No.01482
Fujix Administrator
Jul 4, 2008, 16:53
edited on: Jul 4, 2008, 17:04 |
> He has fixed this bug? No, how come? He just figured out how to reproduce the problem. > I don't have sfex2p so that can't confirm it in this game I uploaded the artwork for sfex2p. I don't get significant backtraces in u9: Program received signal SIGSEGV, Segmentation fault. 0x77bf4609 in wscanf () from C:\WINDOWS\system32\msvcrt.dll (gdb) bt #0 0x77bf4609 in wscanf () from C:\WINDOWS\system32\msvcrt.dll #1 0x00002400 in ?? () #2 0x04000000 in ?? () #3 0x00000000 in ?? () (gdb)If this was caused by the same reason as 01968, should have been fixed already. |
No.01485
ShimaPong Tester
Jul 4, 2008, 19:58
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> No, how come? He just figured out how to reproduce the problem. OK. (and I have reconfirmed my Japanese-English dictionary to check "figure out"...) > I uploaded the artwork for sfex2p. Sorry, I don't have sfex2p itself, otherwords "ROM set". Not "Artwork". Therefore I can't reproduse due to missing this set in my MAME. > If this was caused by the same reason as 01968, should have been fixed already. And this bug becomes "Resolved". So I think the same problem. |