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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00200 | Color/Palette | Minor | Have not tried | Jan 26, 2008, 19:56 | Apr 28, 2008, 09:15 |
| Tester | Stefan Lindberg | View Status | Public | Platform | |
| Assigned To | couriersud | Resolution | Open | OS | |
| Status [?] | Assigned | Driver | |||
| Version | 0.104u3 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00200: kidniki: on real hardware it is possible to see the shape of his hair when in the darkness during the title sequence. | ||||
| Description |
When playing Kid Niki on real hardware it is possible to see the shape of his hair when in the darkness during the title sequence, i have not been able to get the same effect with Mame... see pic. Updated in 0.116u4: kidniki0104u3gre is fixed. Stefan Lindberg says: But now the sprites(kid-niki) look way too dark during gameplay? |
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| Affected Sets / Systems | kidniki | ||||
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No.00279
BMF54123 Tester
Mar 20, 2008, 06:08
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Perhaps this is a quirk of the circuitry that combines the background and sprites? The SNES has a very similar "problem" in that you can still see faint outlines of certain layers and sprites when you set the screen brightness to zero. I imagine you'd have to implement some form of analog monitor simulation in order to reproduce this behavior. |
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