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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02002 | Graphics | Minor | Always | Jul 12, 2008, 15:25 | May 25, 2024, 12:08 |
Tester | nicolasa | View Status | Public | Platform | |
Assigned To | ywy | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.126 | Fixed in Version | 0.266 | Build | |
Fixed in Git Commit | 563b63f | Github Pull Request # | #11811 | ||
Summary | 02002: elvactr and clones: Shooting lights doesn't make the room go dark | ||||
Description |
Right at the beginning of Mission 1, you can shoot the ceiling lights. When you do that, the light should flicker and the room should go dark for a few seconds, then light should flicker again and come back. This effect is completely missing in MAME. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | elvactr and clones | ||||
Attached Files
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Relationships
Notes
2
No.01584
nicolasa Developer
Jul 12, 2008, 15:25
edited on: May 31, 2012, 05:33 |
The game implements the effect using alpha blending on pf2. However, when it does so, it leaves the "blend mode" flags set at 0x3000 in line RAM 0xb400, MAME expects the blend mode flags to be either 0x7000 or 0xb000, otherwise it ignores the blending values. |
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No.22112
ywy Tester
May 24, 2024, 07:23
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fixed by ywy in https://github.com/mamedev/mame/pull/11811 |