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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02006 DIP/Input Trivial Always Jul 13, 2008, 16:56 Jul 16, 2008, 07:17
Tester LastNinja2 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Fixed OS Windows XP/Vista 32-bit
Status [?] Resolved Driver
Version 0.126 Fixed in Version 0.126u1 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02006: rtriv: All four buttons for player 1 are mapped twice
Description P1 Button 1, 2, 3 and 4 are mapped twice.
Steps To Reproduce
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems rtriv
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Notes
2
User avatar
No.01608
Tafoid
Administrator
Jul 13, 2008, 21:36
The source mentions that there are is a 'fake' set of controls for the 2nd player:
/* Since the real inputs are multiplexed, we used this fake port
       to read the 2nd player controls when the screen is flipped */

This might be the only way to do this with the duplicated inputs - I'm not sure.
I'll confirm - someone who is knowledgeable with the input system can answer or reverse the issue if it turns out there is nothing that can be done. I would think the 'fake' ports should denote they are for the Player 2 side at least?
User avatar
No.01649
etabeta
Developer
Jul 16, 2008, 07:17
fix sent to mamedev. hopefully, it will find its way in the source before u1 :)