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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02031 | DIP/Input | Major | Always | Jul 21, 2008, 08:02 | Jul 30, 2017, 17:31 |
Tester | john_iv | View Status | Public | Platform | |
Assigned To | Resolution | Duplicate | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.126u1 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02031: sfrush: Calibration for sfrush not persistent through launches. | ||||
Description | Everytime sfrush is run it appears that you have to go through the calibration; I didn't think it used to do that. | ||||
Steps To Reproduce |
1. Luanch sfrush. 2. Calibrate w/ mouse, ctrl, right ctrl, and 'a' keys. Get into demo, quit, repeat step 1. Note the need to calibrate again. cfg, nvram, and diffs are being written but apparently they don't contain the saved calibration. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sfrush | ||||
Attached Files
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first boot.png (9,056 bytes) Jul 22, 2008, 00:28
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second boot.png (5,336 bytes) Jul 22, 2008, 00:28
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Relationships
Notes
4
No.01739
Fujix Administrator
Jul 22, 2008, 00:32
edited on: Jul 22, 2008, 06:07 |
It works properly for me. I uploaded two screen shots. One is a screen requiring calibration at the first boot. The second one is the game is checking response of the steering wheel, and reporting an error in MAME but not a calibration screen. |
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No.01740
john_iv Senior Tester
Jul 22, 2008, 07:52
edited on: Jul 22, 2008, 07:55 |
Ah ok, good, the second screen even though it shows calibration information actually keeps it. I thought at one time it headed into the game automatically. I found too that if you hit '1' before you get the error message you head into the game. Resolving as 'By Design'. |
No.01741
john_iv Senior Tester
Jul 22, 2008, 07:54
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Hmm, wonder if we should bug the error message though and not heading straight into the game.. Aaron? |
No.14032
tedgreen Developer
Jul 30, 2017, 17:31
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Same as MT 02039. http://mametesters.org/view.php?id=2039 In a real game the force feedback is used to turn the steering wheel during initial tests. There is no way of adding force feedback to the game so this message will always occur. |