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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02039 | DIP/Input | Major | Always | Jul 23, 2008, 16:15 | Jul 30, 2017, 16:04 |
Tester | john_iv | View Status | Public | Platform | |
Assigned To | tedgreen | Resolution | Not fixable | OS | |
Status [?] | Closed | Driver | |||
Version | 0.126u1 | Fixed in Version | 0.189 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02039: sfrush: Second launch of sfrush after calibration hits an abort waiting for user input. | ||||
Description | If you calibrate sfrush the first time and then quit and re-enter the game it will get to the calibration screen but then sit there with an error that the steering wheel is not responsive. This requires user intervention and it never goes into the game unless you hit [1] multiple times. | ||||
Steps To Reproduce |
1. Launch game. 2. Calibrate w/ mouse, ctrl, a, right ctrl 3. Hit [1] a few times to get into the game. 4. Quit. 5. Re-launch. 6. Get calibration screen again, wait. 7. See error message. Expect: To be taken right into the game on second launch, no error. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sfrush | ||||
Attached Files
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sfrush0000.png (5,344 bytes) Jul 23, 2008, 16:15
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Relationships
Notes
4
No.01788
Fujix Administrator
Jul 25, 2008, 07:53
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Any feedback from Devs? |
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No.01806
Fujix Administrator
Jul 26, 2008, 00:20
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The error of the steering wheel response doesn't have to do with calibration at all. The calibration and the error just appear on the same screen. |
No.13211
Kale Developer
Sep 28, 2016, 13:46
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Presumably something to do with missing force feedback. |
No.14029
tedgreen Developer
Jul 30, 2017, 16:04
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In a real game the force feedback is used to turn the steering wheel during initial tests. There is no way of adding force feedback to the game so this message will always occur. |