Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02057 Graphics Minor Always Jul 31, 2008, 17:40 Mar 7, 2009, 08:03
Tester Tafoid View Status Public Platform MAME (Official Binary)
Assigned To aaron Resolution Fixed OS Windows 2000
Status [?] Resolved Driver
Version 0.126u3 Fixed in Version 0.130 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02057: buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS)
Description When you have -autoframeskip (-afs) enabled, the title screen (after a credit is entered) will not show correctly as well as the game's graphics will show noticeable corruption while playing. Looks fine without the trigger active.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.108u3
Affected Sets / Systems buckrog, buckrogn, zoom909, subroc3d
Attached Files
png file icon 0000.png (1,373 bytes) Jul 31, 2008, 17:50
png file icon subroc3d.png (6,482 bytes) Jan 29, 2009, 16:27
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Notes
6
User avatar
No.01863
etabeta
Developer
Jul 31, 2008, 20:55
However, I was not able to reproduce it on SDLMAME 0.126u1
User avatar
No.01867
Tafoid
Administrator
Jul 31, 2008, 21:21
We should probably keep this open until others can duplicate it. I'll put it to acknowledged until someone else can confirm my report. I make mistakes, too :)
User avatar
No.01869
etabeta
Developer
Jul 31, 2008, 21:32
Yes, but I confirm the issue to be present in 126u3. Nevertheless, sometimes the title screen flashes a bit before appearing as in the screenshot
User avatar
No.01870
Tafoid
Administrator
Jul 31, 2008, 21:35
Same here. when I enter a credit, it will quickly degrade the "Buck Rogers" title to what the screenshot shows.
User avatar
No.03691
M.A.S.H.
Senior Tester
Jan 29, 2009, 16:27
Subroc-3D (turbo.c) has also the same problems.
The sprites are corrupt.
User avatar
No.03704
couriersud
Developer
Jan 31, 2009, 00:35
cause should be in video/turbo.c. There are calculations in VIDEO_UPDATE which should be done outside in a scanline callback.

Workaround: Run with -frameskip 0