Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02114 Color/Palette Minor Always Aug 14, 2008, 18:15 Aug 15, 2008, 13:40
Tester etabeta View Status Public Platform SDLMAME
Assigned To Resolution Fixed OS MacOS X
Status [?] Resolved Driver eolith.cpp
Version 0.126u5 Fixed in Version 0.127 Build Normal
Summary 02114: all sets in eolith.c: colors shifted to blue
Description when you start any game in the driver you will see that every part of the graphics has its color shifted towards blue.
Steps To Reproduce
Additional Information Likely cause:

dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. 
Changed ugly recursive video RAM code. [Zsolt Vasvari]
Flags
Regression Version 0.124
Affected Sets / Systems all sets in eolith.c
Attached Files
png file icon 0001.png (85,084 bytes) Aug 14, 2008, 18:15
png file icon title.png (84,352 bytes) Aug 14, 2008, 18:15
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Notes
3
User avatar
No.02060
etabeta
Developer
Aug 14, 2008, 18:16
the first snap shows current title screen of hidctch2, the second shows what it did look like in 0.106
User avatar
No.02061
Canim
Senior Tester
Aug 14, 2008, 18:57
It seems more that red and blue are vice versa.
User avatar
No.02068
etabeta
Developer
Aug 15, 2008, 13:40
Thanks for finding the regression version. It was indeed an inversion between blue and red at palette_init (I hadn't noticed that the characters had inverted colors at first).

Fix submitted.