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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02114 | Color/Palette | Minor | Always | Aug 14, 2008, 18:15 | Aug 15, 2008, 13:40 |
| Tester | etabeta | View Status | Public | Platform | SDLMAME |
| Assigned To | Resolution | Fixed | OS | MacOS X | |
| Status [?] | Resolved | Driver | |||
| Version | 0.126u5 | Fixed in Version | 0.127 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02114: all sets in eolith.c: colors shifted to blue | ||||
| Description | when you start any game in the driver you will see that every part of the graphics has its color shifted towards blue. | ||||
| Steps To Reproduce | |||||
| Additional Information |
Likely cause:dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari] |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.124 | ||||
| Affected Sets / Systems | all sets in eolith.c | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.02060
etabeta Developer
Aug 14, 2008, 18:16
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the first snap shows current title screen of hidctch2, the second shows what it did look like in 0.106 |
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No.02061
Canim Senior Tester
Aug 14, 2008, 18:57
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It seems more that red and blue are vice versa. |
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No.02068
etabeta Developer
Aug 15, 2008, 13:40
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Thanks for finding the regression version. It was indeed an inversion between blue and red at palette_init (I hadn't noticed that the characters had inverted colors at first). Fix submitted. |