Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02129 Graphics Minor Always Aug 19, 2008, 16:12 28 days ago
Tester user394 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver taito_f3.cpp
Version 0.127 Fixed in Version 0.142u1 Build
Summary 02129: ridingf, ridingfu, ridingfj: Game has graphics errors at certain points
Description At certain points when you ride over a jump platform, the graphics for the road flicker and glitch.
Steps To Reproduce Ride over a jump platform. Can be seen in the first stage, and most others.
Additional Information
Flags
Regression Version
Affected Sets / Systems ridingf, ridingfu, ridingfj
Attached Files
png file icon 0000.png (193,082 bytes) Aug 19, 2008, 16:59
Relationships
There are no relationship linked to this issue.
Notes
5
User avatar
No.02125
Tafoid
Administrator
Aug 19, 2008, 16:57
I think I see what you mean. I noticed when the end boss of the 1st level jumped and landed - the whole screen for a frame or two disappears. Similar?
No.02131
user394
Aug 19, 2008, 18:06
Yes, seems like its the same problem. Most visible during the big jumps however, when the road appears to flicker quite a bit.
User avatar
No.15776
MetalGod
Tester
31 days ago
Tested on mame 0.203: the issue is fixed
*More testing done:
The issue was solved between mame 0.142 and 0.143
It seems it was in mame 0.142u1
User avatar
No.15778
StHiryu
Tester
30 days ago
By the way, I've noticed a issue in Haunted Castle and Shadow Dancer and I'm not sure if could be related to this bug (Possibly happens in the PCB too, maybe). In this Haunted Castle video, the glitch happens (1-2 frames) just before fighting with the final boss (Golem) between 12:47 and 12:51:



And in Shadow dancer, at the final scene, between 21:44 and 21:49:


What do you think?
User avatar
No.15780
MetalGod
Tester
30 days ago
edited on: 30 days ago
Not related at all with the issue of this ticket. They both run at different drivers in mame.
You cannot consider them bugs unless you test them on the last mame official version.
Yes, it's quite possible they both happen in the arcade pcb.