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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02132 | DIP/Input | Major | Always | Aug 19, 2008, 18:41 | Jan 31, 2014, 13:36 |
| Tester | LastNinja2 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.127 | Fixed in Version | 0.147u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02132: ffight2b: Two DIP/Input issues | ||||
| Description |
This game has two input problems: - The credits never decrease; - The lives dip is set at 3 but you only have one life during the game. Changing the number doesn't affect the gameplay. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | ffight2b | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.02134
Haze Senior Tester
Aug 19, 2008, 22:47
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some kind of protection device handles the coins / dips, it's partially simulated. |
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No.02137
stephh Developer
Aug 20, 2008, 09:31
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In this game, Dip Switches seem to be mapped at 0x770071 (check code starting at 0x80fa06). I don't know how to handle this though due to the way memory is mapped. Also look at address 0x770073 and code at 0xc17b10 for 'kinstb' where coinage seems to be handled. |
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No.10217
Osso Moderator
Jan 30, 2014, 18:24
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This doesn't repro with MAME 0.152. |
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No.10221
M.A.S.H. Senior Tester
Jan 31, 2014, 13:36
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Fixed by Angelo Salese (r18578; 0.147u2) |