Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02148 Crash/Freeze Critical (emulator) Always Aug 22, 2008, 14:47 Jun 24, 2009, 17:30
Tester etabeta View Status Public Platform SDLMAME
Assigned To Resolution Fixed OS MacOS X
Status [?] Resolved Driver
Version 0.127 Fixed in Version Build Debug
Fixed in Git Commit Github Pull Request #
Summary 02148: colmns97, stress: [debug] SCSP asserts
Description start one of these games and let it run. After a few seconds (when you reach the Sega logo in colmns97) SCSP asserts

assert: src/emu/sound/scspdsp.c:158: IRA<0x32
MAME exception: assert: src/emu/sound/scspdsp.c:158: IRA<0x32
Steps To Reproduce
Additional Information stv.c merged into saturn.c in 0.142u2
Github Commit
Flags Debug build specific
Regression Version
Affected Sets / Systems colmns97, stress
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
6
User avatar
No.02172
Tafoid
Administrator
Aug 22, 2008, 15:24
Neither game on Windows 32-bit seems to crash for me.
Set STRESS is labeled GAME_NOT_WORKING as well.
User avatar
No.02174
Firewave
Senior Tester
Aug 22, 2008, 16:03
edited on: Aug 22, 2008, 16:05
I can confirm this issue on Windows XP x64 with a 32-bit debug compile:

D:\mame>mameud -window -nodebug -rp d:\_roms\mame colmns97
assert: src/emu/sound/scspdsp.c:158: IRA<0x32
Average speed: 90.97% (19 seconds)

It should be noted, that it's not a crash, but an assertion. SDLMAME tries to fall into the debugger, leading to a SIGTRAP and so it looks like a crash.
User avatar
No.02177
etabeta
Developer
Aug 22, 2008, 16:24
edited on: Aug 22, 2008, 16:25
ok, updated description since it's an assert.

I also missed to notice that it is debug specific (I probably tested twice with the debug build instead than trying the normal build)

about stress: it's true that it's not working but it gives exactly the same assert as colmns97, and I thought that having two sets showing the issue could have helped to single out which problem they have :)
User avatar
No.02179
Tafoid
Administrator
Aug 22, 2008, 16:46
edited on: Aug 22, 2008, 16:47
It DOES assert in the Debug build for me.. 32-bit. I didn't notice earlier it was a debug build crash and only tested with normal build.
User avatar
No.02180
etabeta
Developer
Aug 22, 2008, 17:27
ehm, as you can see in the history, I added the debug build part after your answers. I missed that point at the beginning. my bad.
User avatar
No.04556
Tafoid
Administrator
Jun 24, 2009, 17:30
This appears resolved. Unsure when, though.