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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 02148 | Crash/Freeze | Critical (emulator) | Always | Aug 22, 2008, 14:47 | Jun 24, 2009, 17:30 | 
| Tester | etabeta | View Status | Public | Platform | SDLMAME | 
| Assigned To | Resolution | Fixed | OS | MacOS X | |
| Status [?] | Resolved | Driver | |||
| Version | 0.127 | Fixed in Version | Build | Debug | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02148: colmns97, stress: [debug] SCSP asserts | ||||
| Description | 
          start one of these games and let it run. After a few seconds (when you reach the Sega logo in colmns97) SCSP assertsassert: src/emu/sound/scspdsp.c:158: IRA<0x32 MAME exception: assert: src/emu/sound/scspdsp.c:158: IRA<0x32  | 
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| Steps To Reproduce | |||||
| Additional Information | stv.c merged into saturn.c in 0.142u2 | ||||
| Github Commit | |||||
| Flags | Debug build specific | ||||
| Regression Version | |||||
| Affected Sets / Systems | colmns97, stress | ||||
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      Notes
      
    
  6
    | 
             No.02172 
            Tafoid             Administrator 
            
            Aug 22, 2008, 15:24 
                         | 
          
            Neither game on Windows 32-bit seems to crash for me. Set STRESS is labeled GAME_NOT_WORKING as well.  | 
        
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             No.02174 
            Firewave             Senior Tester 
            
            Aug 22, 2008, 16:03 
            edited on:  Aug 22, 2008, 16:05              | 
          
            I can confirm this issue on Windows XP x64 with a 32-bit debug compile: D:\mame>mameud -window -nodebug -rp d:\_roms\mame colmns97 assert: src/emu/sound/scspdsp.c:158: IRA<0x32 Average speed: 90.97% (19 seconds) It should be noted, that it's not a crash, but an assertion. SDLMAME tries to fall into the debugger, leading to a SIGTRAP and so it looks like a crash.  | 
        
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             No.02177 
            etabeta             Developer 
            
            Aug 22, 2008, 16:24 
            edited on:  Aug 22, 2008, 16:25              | 
          
            ok, updated description since it's an assert. I also missed to notice that it is debug specific (I probably tested twice with the debug build instead than trying the normal build) about stress: it's true that it's not working but it gives exactly the same assert as colmns97, and I thought that having two sets showing the issue could have helped to single out which problem they have :)  | 
        
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             No.02179 
            Tafoid             Administrator 
            
            Aug 22, 2008, 16:46 
            edited on:  Aug 22, 2008, 16:47              | 
          It DOES assert in the Debug build for me.. 32-bit. I didn't notice earlier it was a debug build crash and only tested with normal build. | 
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             No.02180 
            etabeta             Developer 
            
            Aug 22, 2008, 17:27 
                         | 
          ehm, as you can see in the history, I added the debug build part after your answers. I missed that point at the beginning. my bad. | 
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             No.04556 
            Tafoid             Administrator 
            
            Jun 24, 2009, 17:30 
                         | 
          This appears resolved. Unsure when, though. |