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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02212 | Save/Restore | Minor | Always | Sep 7, 2008, 17:22 | Feb 21, 2009, 20:36 |
| Tester | rhurst | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | couriersud | Resolution | Fixed | OS | Windows XP/Vista 64-bit |
| Status [?] | Resolved | Driver | |||
| Version | 0.127 | Fixed in Version | 0.129u5 | Build | I686 |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02212: bzone: vector drawing corruption when using a save state | ||||
| Description | Game plays, just a variety of vector lines draw off-screen when using a valid save state. | ||||
| Steps To Reproduce | Works fine after deleting sta/bzone folder and running Battle Zone. Launching a 2nd time, and when state successfully loads, vector line-drawing goes jittery. | ||||
| Additional Information | I also tested in a separate directory under Linux using sdlmame 0.127, and it exhibits the exact same behavior upon re-using a save state. Works fine when it is deleted. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | bzone | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.02411
etabeta Developer
Sep 8, 2008, 18:29
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could this be related to the change of avg_done in a custom_input (even if it would have been present also before 0.127, in this case)? I thought that since avg->sync_halt was already saved there would have been no problems... |
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No.03002
rhurst Tester
Nov 6, 2008, 18:31
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Tested again on .128 and still fails. The same behavior occurs with redbaron, another Atari vector game, possibly related to same bug. |
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No.03766
couriersud Developer
Feb 20, 2009, 23:33
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This seems to be a general timing issue. When load ing a save state, the screen is only update half as often as with a fresh start. More specifically, with a save state, I have to press 5x Shift-P in Pause Mode to get an update, whereas after a fresh start it is 2x to 3x. Loading a save state does not exhibit the issue at all. |