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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 02218 | Known Issues/To-Do's | Minor | Always | Sep 9, 2008, 14:37 | Jun 29, 2017, 07:27 | 
| Tester | stephh | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | N/A | Fixed in Version | 0.187 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02218: gtstarb2: Ingame bugs (bad MCU simulation) | ||||
| Description | 
            - Patches are coded diffrently than in 'gtstarb1' and code isn't always perfect (lazy coding ?) which causes LOTS of ingames bugs or strange behaviours : * patched command 0x20 : NO continue play * patched command 0x21 : as soon as a player loses all his lives, the game is over (even if other player still has lives) * patched command 0x22 : difficulty is ALWAYS set to "Easy" at start so "Difficulty" Dip Switches have no effect when you are playing (it still has an effect in the "test mode" though) * patched command 0x23 : different lives settings (thus the need of a specific INPUT_PORTS definition for this game) * patched command 0x25 : right and down directions are swapped (thus the need of a specific INPUT_PORTS definition for this game) * patched command 0x2a : player flag (which determines if player 1 or player 2 is playing) is NOT updated, causing the following things : . current player score will ALWAYS be displayed under player 1 . when cabinet is set to "Cocktail", player 2 uses player 1 inputs * patched command 0x38 : laser position does NOT change according to player position (it ALWAYS starts from the middle of the screen)  | 
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Noted in Source | ||||
| Regression Version | |||||
| Affected Sets / Systems | gtstarb2 | ||||
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  2
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             No.13948 
            Haze             Senior Tester 
            
            Jun 28, 2017, 19:54 
            edited on:  Jun 28, 2017, 19:54              | 
          this is still 'bugs that aren't bugs' it shouldn't be changed to 'fixed' it's a feature of the bootleg because the bootleggers didn't understand the protection. | 
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             No.13949 
            Fujix             Administrator 
            
            Jun 29, 2017, 07:27 
                         | 
          Reverted. |