- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02261 | Sound | Minor | Always | Sep 19, 2008, 14:18 | Sep 19, 2008, 14:51 |
Tester | Terryn | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Unable to reproduce | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.127u4 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02261: All sets: sound stalls without accompanying CPU stalls. | ||||
Description |
In the latest MAME version, the sound started periodically stalling for brief periods of time for me, even in undemanding games such as The New Zealand Story. CPU shows MAME running at 100% even during the stalls. AFAICT, didn't happen in 0.127u3. |
||||
Steps To Reproduce | |||||
Additional Information | Happens in unofficial emu-france binary linked to by this site as well as self-compiled versions and in the latest MAMEUI version. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.02496
Terryn Tester
Sep 19, 2008, 14:32
edited on: Sep 19, 2008, 14:33 |
My apologies, this is happening in the official mame binary where it wasn't before and seems to be a problem on my end. Please delete/close this, and again, sorry for wasting your time. |
---|