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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02278 | Sound | Major | Always | Sep 20, 2008, 19:17 | Sep 21, 2008, 03:53 |
Tester | cibomatto2002 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Unable to reproduce | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.127u4 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02278: dspirit: Music Stops | ||||
Description | The Music stops on Area 3 close to the end of the level. | ||||
Steps To Reproduce | Start a new game and play until you get to Area 3 close to the end you will here the music stop it's like it does not loop. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | dspirit | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.02509
Tafoid Administrator
Sep 20, 2008, 19:25
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A useful thing here would be a save state (without cheats) so that the devs can see if anything is happening they can correct. Even an .INP of the gameplay up until and including when that happens would be helpful. |
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No.02514
Fujix Administrator
Sep 21, 2008, 03:53
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It doesn't repro at all. Music fade-out before the boss normally. |