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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02292 | Crash/Freeze | Critical (emulation) | Always | Sep 21, 2008, 09:26 | Oct 9, 2008, 08:39 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | galibert | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.127u4 | Fixed in Version | 0.127u7 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02292: dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start | ||||
Description |
(only tested in personal compile, so verification in mainline would help) There is / was an irq timing hack in the driver related to getting gain ground to boot, my initial thoughts are that this is no longer functioning due to the 68k interrupt changes made lately. I haven't confirmed that as the reason tho. Hangs on black screen or during information screens.. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.127u1 | ||||
Affected Sets / Systems | dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj | ||||
Attached Files
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Relationships
Notes
5
No.02516
Tafoid Administrator
Sep 21, 2008, 13:31
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I see the System 24 logo then a black screen which seems to be struggling on the CPU somewhere as overall emulation speed suffers. |
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No.02649
Scagazza Tester
Sep 30, 2008, 18:03
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Tested bnzabros, it freeze in the "now loading..." screen |
No.02650
Tafoid Administrator
Sep 30, 2008, 18:48
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bnzabros, bnzabrsj do not freeze/hang for me on my self-built 32-bit build of 0.127u5 |
No.02679
galibert Developer
Oct 4, 2008, 10:04
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Timer issue, the implementation is horribly incorrect. Looking at it with cgfm. |
No.02724
aaron Developer
Oct 9, 2008, 08:39
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Marking this resolved as the games do work now. However, the timer implementation still needs some tweaking before it is ready to be added. |