- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02320 | Graphics | Minor | Have not tried | Sep 21, 2008, 21:15 | Jun 23, 2017, 09:35 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.127u4 | Fixed in Version | N/A | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02320: Many Sets in royalmah.c: Wrong visible area. Games only need 256x240. | ||||
Description |
All Royal Mahjong games with a visible area of 256x256 have a graphics glitch in the upper left corner (see All-256x256-Royal Mahjong-Games.gif animation). But it can also have something to do with the clear screen function (see dondenmj.gif). But i think they all need only the visible area of 256x240. Mahjong Derringer and Mahjong Shinkirou Deja Vu have the same gfx, but Mahjong Shinkirou Deja Vu use a 256x240 screen (see mjderngr-and-mjdejavu.gif). |
||||
Steps To Reproduce | |||||
Additional Information | Update in 0.130: All games in this driver except janptr96 are now 256x239. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Many Sets in royalmah.c | ||||
Attached Files
|
All-256x256-Royal Mahjong-Games.gif (32,580 bytes) Sep 21, 2008, 21:15
| ||||
dondenmj.gif (14,752 bytes) Sep 21, 2008, 21:15
| |||||
mjderngr-and-mjdejavu.gif (10,999 bytes) Sep 21, 2008, 21:15
| |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.02532
Haze Senior Tester
Sep 22, 2008, 19:37
|
somebody should check on hardware... i can't really see anybody noticing a couple of pixels which are likely stretched off-screen anyway. |
---|---|
No.13940
Fujix Administrator
Jun 23, 2017, 09:35
|
All games in the driver are now 256x240. |