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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02383 | DIP/Input | Minor | Have not tried | Feb 5, 1997, 00:00 | Feb 5, 1997, 00:00 |
| Tester | -MAME Source- | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | N/A | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02383: The "dipswitch" settings are ignored in many games - this isn't a bug. | ||||
| Description | The "dipswitch" settings are ignored in many games - this isn't a bug. For example, Prop Cycle software explicitly clears the chunk of work RAM used to cache the 8 bit dipswitch value immediately after populating it. This is apparently done to hide secret debug routines from release versions of games. | ||||
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| Github Commit | |||||
| Flags | Noted in Source | ||||
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