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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02383 | DIP/Input | Minor | Have not tried | Feb 5, 1997, 00:00 | Feb 5, 1997, 00:00 |
Tester | -MAME Source- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02383: The "dipswitch" settings are ignored in many games - this isn't a bug. | ||||
Description | The "dipswitch" settings are ignored in many games - this isn't a bug. For example, Prop Cycle software explicitly clears the chunk of work RAM used to cache the 8 bit dipswitch value immediately after populating it. This is apparently done to hide secret debug routines from release versions of games. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Noted in Source | ||||
Regression Version | |||||
Affected Sets / Systems | |||||
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