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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02439 | Multisession | Critical (emulator) | Always | Sep 26, 2008, 19:46 | Jan 10, 2015, 21:59 |
Tester | john_iv | View Status | Public | Platform | MAMEUI |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.127u5 | Fixed in Version | 0.127u7 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02439: tx1: TX1 quits out on second launch. | ||||
Description |
*MameUI* If you launch TX-1 twice in a row the second launc causes a crash. *Mame* If you launch TX-1 a second time from the [Tab] menu 'Select New Game' it closes out. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.127u3 | ||||
Affected Sets / Systems | tx1 | ||||
Attached Files
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mame.ini (4,628 bytes) Sep 26, 2008, 22:22 [Show Content] [Hide Content]<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g%i snapsize 222x167 snapview auto # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 1.0 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 0 ctrlr MameUI mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device mouse pedal_device mouse dial_device mouse trackball_device mouse lightgun_device mouse positional_device mouse mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 1 maximize 1 keepaspect 1 prescale 2 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 \\.\DISPLAY1 aspect0 auto resolution0 640x480@0 view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
Relationships
Notes
4
No.02599
Tafoid Administrator
Sep 26, 2008, 20:05
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Non-Repro on 32-bit build - Windows 2000 |
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No.02600
Fujix Administrator
Sep 26, 2008, 21:08
edited on: Sep 26, 2008, 21:12 |
Non-Repro on mame 32-bit u5 on xp 32-bit mameui64, mameui32 on vista 64-bit |
No.02601
john_iv Senior Tester
Sep 26, 2008, 22:19
edited on: Sep 26, 2008, 22:22 |
Hmm. Running this from a 32MB thumbdrive, on an x86 Vista. Will try some other boxes. [Edit1] Either of you running NVIDIA? That's what this box is. [Edit2] INI attached. |
No.02603
Fujix Administrator
Sep 26, 2008, 23:52
edited on: Sep 27, 2008, 00:25 |
MAME crashes with your ini file by running from UI.----------------------------------------------------- I have a nvidia card. [update] refreshspeed 1 causes the problem. All multi screen games crash via UI. [update2] backtrace Program received signal SIGFPE, Arithmetic exception. 0x012d7375 in __divdi3 (u=0, v=0) at ../../gcc-4.2.1/gcc/libgcc2.c:875 875 ../../gcc-4.2.1/gcc/libgcc2.c: No such file or directory. in ../../gcc-4.2.1/gcc/libgcc2.c (gdb) bt full #0 0x012d7375 in __divdi3 (u=0, v=0) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 0 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #1 0x012d7375 in __divdi3 (u=121643040, v=-8205848792138776576) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 0 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #2 0x012d7375 in __divdi3 (u=1649389088608, v=522469976850825480) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = -1910573056 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #3 0x012d7375 in __divdi3 (u=522445474184048480, v=197466859509907476) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 892483689 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #4 0x012d7375 in __divdi3 (u=152353442277367840, v=6532645257217) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 34 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #5 0x012d7375 in __divdi3 (u=152351191714504736, v=644245094401) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 1 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #6 0x012d7375 in __divdi3 (u=17773021351585160, v=644245094400) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 121643040 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #7 0x012d7375 in __divdi3 (u=17801436851077121, v=8628267750677870304) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 0 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #8 0x012d7375 in __divdi3 (u=17801436851077121, v=8628419874091368320) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 35452640 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #9 0x012d7375 in __divdi3 (u=2147340288, v=18034511843622832) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 2293632 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #10 0x012d7375 in __divdi3 (u=38654705665, v=8971575520384974832) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 2293668 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #11 0x012d7375 in __divdi3 (u=0, v=-9199491823268147200) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 1 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #12 0x012d7375 in __divdi3 (u=4199040, v=139459846977) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = 2147340288 uu = <value optimized out> vv = <value optimized out> w = <value optimized out> #13 0x012d7375 in __divdi3 (u=Cannot access memory at address 0x8 ) at ../../gcc-4.2.1/gcc/libgcc2.c:875 c = Cannot access memory at address 0xffffffe0 (gdb) |