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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00248 | Graphics | Minor | Have not tried | Jan 27, 2008, 23:39 | Apr 20, 2008, 16:37 |
| Tester | Frotz | View Status | Public | Platform | |
| Assigned To | robiza | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.37b7 | Fixed in Version | 0.124u4 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00248: repulse: Once the player has been shot, a misplaced tile appears on the screen. | ||||
| Description | Once the player has been shot, a misplaced tile appears on the screen. This does not happen in the other clones. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | 0.36b6 | ||||
| Affected Sets / Systems | repulse | ||||
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Attached Files
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Relationships
Notes
4
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No.00661
Kold666 Developer
Apr 16, 2008, 20:13
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it does happen on all clones but not on the real hardware |
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No.00664
Tafoid Administrator
Apr 16, 2008, 20:48
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This is basically a duplicate of 01145. Assigning as such. |
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No.00685
robiza Developer
Apr 18, 2008, 06:55
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probably the z80 clock is too high |
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No.00687
Kold666 Developer
Apr 18, 2008, 11:01
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it should be fixed in u4. the clocks verified on the pcb are 3.072mhz for both z80. |