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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00248 | Graphics | Minor | Have not tried | Jan 27, 2008, 23:39 | Apr 20, 2008, 16:37 |
Tester | Frotz | View Status | Public | Platform | |
Assigned To | robiza | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b7 | Fixed in Version | 0.124u4 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00248: repulse: Once the player has been shot, a misplaced tile appears on the screen. | ||||
Description | Once the player has been shot, a misplaced tile appears on the screen. This does not happen in the other clones. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.36b6 | ||||
Affected Sets / Systems | repulse | ||||
Attached Files
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Relationships
Notes
4
No.00661
Kold666 Developer
Apr 16, 2008, 20:13
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it does happen on all clones but not on the real hardware |
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No.00664
Tafoid Administrator
Apr 16, 2008, 20:48
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This is basically a duplicate of 01145. Assigning as such. |
No.00685
robiza Developer
Apr 18, 2008, 06:55
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probably the z80 clock is too high |
No.00687
Kold666 Developer
Apr 18, 2008, 11:01
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it should be fixed in u4. the clocks verified on the pcb are 3.072mhz for both z80. |