- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02511 | Crash/Freeze | Critical (emulator) | Always | Oct 10, 2008, 03:32 | Oct 10, 2008, 05:25 |
Tester | john_iv | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.127u7 | Fixed in Version | 0.127u8 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02511: dkong: Donkey Kong crashes after quiting. | ||||
Description |
mame.exe dkong crashes out after ESC w/ the enclosed *.ini. C:\Games\Classics\MAME>mame dkong -v Parsing mame.ini Parsing mame.ini Video: Monitor 00010001 = "\\.\DISPLAY1" (primary) Video: Monitor 00010003 = "\\.\DISPLAY2" Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = ATI Radeon HD 4800 Series Direct3D: Using dynamic textures Direct3D: Using StretchRect for prescaling Direct3D: YUV format = RGB Direct3D: Device created at 1920x1200 Direct3D: Max texture size = 8192x8192 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #1: HID-compliant mouse Input: Adding Gun #1: HID-compliant mouse Input: Adding Mouse #2: HID-compliant mouse Input: Adding Gun #2: HID-compliant mouse Input: Adding Kbd #1: Microsoft eHome Remote Control Keyboard keys Input: Adding Kbd #2: Microsoft eHome MCIR Keyboard Input: Adding Kbd #3: Microsoft eHome MCIR 109 Keyboard Input: Adding Kbd #4: HID Keyboard Device Input: Adding Kbd #5: HID Keyboard Device Input: Adding Kbd #6: HID Keyboard Device DirectInput: Using DirectInput 7 Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Adjusting target speed to 98% (hw=60.00Hz, game=60.61Hz, adjusted=59.39Hz) Adjusting target speed to 98% (hw=60.00Hz, game=60.61Hz, adjusted=59.39Hz) Sound: buffer overflows=3 underflows=0 ----------------------------------------------------- Exception at EIP=777206CF: ACCESS VIOLATION While attempting to read memory at 3C909B80 ----------------------------------------------------- EAX=0B1B5A20 EBX=00330000 ECX=3C909B7C EDX=80000000 ESI=0B1B5A18 EDI=0B1B5098 EBP=0027FC04 ESP=0027FBDC |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | dkong | ||||
Attached Files
|
mame.ini (4,636 bytes) Oct 10, 2008, 03:32 [Show Content] [Hide Content]<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize 222x167 snapview internal # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 3 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.02738
john_iv Senior Tester
Oct 10, 2008, 03:35
|
Crashes MameUI32/64 when you run Dkong and then quit out to play something else. If you try to select another game from the dkong session w/ the [TAB] menu and choose to run puckman it appears to hang w/ no message. |
---|