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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02540 | Graphics | Minor | Unable to reproduce | Oct 13, 2008, 13:12 | Oct 13, 2008, 14:54 |
| Tester | Iaspis | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Invalid report | OS | Windows XP/Vista 64-bit | |
| Status [?] | Closed | Driver | |||
| Version | 0.127 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02540: 19xx: Graphical glitch in level 5 | ||||
| Description | The following glitch happened to me only once in the official .127 version of mame and I have not been able to reproduce it ever since in any version (0.127 or later), I will post this here however, just in case someone has seen something like that. In level 5, in the part which looks like a factory, there are several tank producing facilities. Destroy the first 3 or 4 VERY QUICKLY and a couple of bi-choppers appear. When the glitch happened, the 1st bi-chopper appeared as a glitched half of its true form, dissapearing a while after. To my dissapointment, I wasn't prepared to capture this in a snapshot. The attached one only indicates the point the bi-chopper appears and IT IS CORRECT by all means. Save states WERE used and I suspect this being the cause of the glicth, however there were never such problems in a cps2.c game (unlike toaplan2.c), although there IS a Save States Warning in the driver. Anyway, feel free to close this report at your convenience. | ||||
| Steps To Reproduce | Reach the point described above, having met the conditions which make the choppers appear. | ||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | 19xx | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
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No.02805
Smitdogg Senior Tester
Oct 13, 2008, 14:53
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I've had graphics glitches in lots of games after using save states when they weren't supported, this isn't really a bug. I'm going to close it. |
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