- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00256 | Graphics | Minor | Always | Jan 28, 2008, 00:56 | Apr 9, 2009, 16:44 |
Tester | Frotz | View Status | Public | Platform | |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b7 | Fixed in Version | 0.130u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00256: seganinj: Sprites leaving on the left side on the screen aren't clipped properly. | ||||
Description | Sprites leaving on the left side on the screen aren't clipped properly. This can be seen during attract mode or by shooting to the left. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | seganinj | ||||
Attached Files
|
attract.png (4,243 bytes) Aug 15, 2008, 12:42
| ||||
shoot left.png (7,897 bytes) Aug 15, 2008, 12:42
| |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.02066
RansAckeR Tester
Aug 15, 2008, 12:43
|
Seems like a candidate for a possible bug to me. |
---|---|
No.03359
hap Developer
Dec 22, 2008, 20:46
|
video/system1.c It's due to system1_sprite_xoffset = 1; .. what's the use of that? Then there's: x = sprite_base[SPR_X_LO] + ((sprite_base[SPR_X_HI] & 0x01) << 8) + system1_sprite_xoffset; (...) x /= 2; /* the hardware has sub-pixel placement, it seems */ I don't think it's sub-pixel placement, maybe it's priority related, eg. in ufosensi, bit 0 is clear at the intro text (where she obviously should be behind the text), and set at the titlescreen when she's flying over "UFO". |