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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00257 | Graphics | Minor | Always | Jan 28, 2008, 00:57 | Apr 9, 2009, 16:47 |
| Tester | Frotz | View Status | Public | Platform | |
| Assigned To | aaron | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.37b7 | Fixed in Version | 0.130u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00257: wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. | ||||
| Description |
When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. This can best be seen when fighting a boss. Update in 0.61: This only happens when your character is flickering (invulnerable after being hit). Update in 0.101u5:It does not relate to wbml but to wbmlb and wbmljb. |
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| Github Commit | |||||
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| Affected Sets / Systems | wbmlb, wbmljb | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
1
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No.04168
aaron Developer
Apr 9, 2009, 16:47
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Should be fixed with 0.130u3 rewrite. Please re-verify. |
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