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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02661 | Gameplay | Critical (emulation) | Always | Nov 22, 2008, 03:57 | May 1, 2011, 19:01 |
| Tester | NekoEd | View Status | Public | Platform | SDLMAME |
| Assigned To | Mamesick | Resolution | Fixed | OS | Linux |
| Status [?] | Resolved | Driver | |||
| Version | 0.128u3 | Fixed in Version | 0.128u6 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02661: f1gpstr2: Game freezes upon reaching track | ||||
| Description | The game freezes up when it goes to the car on the track; this occurs both in attract mode and in play mode, the game will lock up and a small bit of sound will loop. | ||||
| Steps To Reproduce | Boot the game and either put in a coin and start or just let the attract mode run, it will crash either way. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | f1gpstr2 | ||||
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Attached Files
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diff -Nru sourceold/src/mame/drivers/cischeat.c source/src/mame/drivers/cischeat.c
--- sourceold/src/mame/drivers/cischeat.c 2008-10-03 07:05:16.000000000 +0200
+++ source/src/mame/drivers/cischeat.c 2008-11-23 17:53:49.000000000 +0100
@@ -1876,8 +1876,9 @@
MDRV_CPU_MODIFY("sound")
MDRV_CPU_PROGRAM_MAP(f1gpstr2_sound_readmem,f1gpstr2_sound_writemem)
- MDRV_CPU_ADD("cpu5", M68000, 10000000)
+ MDRV_CPU_ADD("cpu5", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(f1gpstr2_io_readmem,f1gpstr2_io_writemem)
+ MDRV_CPU_VBLANK_INT("main", irq4_line_hold)
MACHINE_DRIVER_END
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Relationships
Notes
3
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No.03094
Mamesick Senior Tester
Nov 23, 2008, 17:34
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It's a communication/interrupt problem of CPU #5. I've fixed it but I'm not completely satisfied. Better way should be hook up all interrupt sources for every CPU. I attached the diff waiting for a feedback before submit it. |
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No.03099
robiza Developer
Nov 24, 2008, 02:45
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in my opinion you can submit the diff (maybe with a note in the driver) cpu #5 have surely a interrupt source and you implement the interrupts in the same way of cpu #2 and #3 for the clock i have no idea if 10000000 or 12000000 (like cpu #2 and #3) is right; we need a confirmation |
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No.07412
Kale Developer
May 1, 2011, 19:01
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Thanks God I've seen this one --" |