Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02661 Gameplay Critical (emulation) Always Nov 22, 2008, 03:57 May 1, 2011, 19:01
Tester NekoEd View Status Public Platform SDLMAME
Assigned To Mamesick Resolution Fixed OS Linux
Status [?] Resolved Driver
Version 0.128u3 Fixed in Version 0.128u6 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02661: f1gpstr2: Game freezes upon reaching track
Description The game freezes up when it goes to the car on the track; this occurs both in attract mode and in play mode, the game will lock up and a small bit of sound will loop.
Steps To Reproduce Boot the game and either put in a coin and start or just let the attract mode run, it will crash either way.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems f1gpstr2
Attached Files
? file icon f1gpstr2.diff (589 bytes) Nov 23, 2008, 17:31
[Show Content]
Relationships
related to 02708ResolvedMamesick  wildplt: Gameplay freezes at start 
Notes
3
User avatar
No.03094
Mamesick
Senior Tester
Nov 23, 2008, 17:34
It's a communication/interrupt problem of CPU #5. I've fixed it but I'm not completely satisfied. Better way should be hook up all interrupt sources for every CPU. I attached the diff waiting for a feedback before submit it.
User avatar
No.03099
robiza
Developer
Nov 24, 2008, 02:45
in my opinion you can submit the diff (maybe with a note in the driver)
cpu #5 have surely a interrupt source and you implement the interrupts in the same way of cpu #2 and #3
for the clock i have no idea if 10000000 or 12000000 (like cpu #2 and #3) is right; we need a confirmation
User avatar
No.07412
Kale
Developer
May 1, 2011, 19:01
Thanks God I've seen this one --"