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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02700 | Speed | Major | Always | Dec 2, 2008, 15:55 | Sep 2, 2011, 00:34 |
Tester | hap | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.128u4 | Fixed in Version | 0.143u5 | Build | I686 |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02700: pocketrc: game runs too fast | ||||
Description | The game runs too fast everywhere. Music is not affected. | ||||
Steps To Reproduce | |||||
Additional Information | - happens on official 0.128 too | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pocketrc | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.03197
Tafoid Administrator
Dec 2, 2008, 16:38
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Unfortunately, I cannot test this correctly .. with frameskip - I can get about 50% in game on my machine. Can we have someone capable of 100% performance test this and report observations? |
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No.03201
Fujix Administrator
Dec 2, 2008, 19:30
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I confirmed the issue. Count down and lap clock are almost twice as fast as usual. |
No.04937
hap Developer
Sep 12, 2009, 15:22
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It happens as far back as 0.109, it's safe to assume the bug was there already when this game was added in 0.108u5. Simply underclocking the CPU makes this game playable (more or less), but still too fast during sections with low poly count. |