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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02706 | Sound | Minor | Have not tried | Dec 3, 2008, 22:34 | Dec 5, 2008, 20:39 |
Tester | Luigi30 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.128u4 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02706: hngmnjpm: uPD plays garbage on high score screen | ||||
Description | If you set a high score on Hangman, garbage comes out of the sample player for a few seconds before it plays the right sounds. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | hngmnjpm | ||||
Attached Files
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hangman.mp3 (174,528 bytes) Dec 4, 2008, 00:55
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savestate.zip (474,232 bytes) Dec 4, 2008, 00:55 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.03212
Fujix Administrator
Dec 4, 2008, 00:54
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Confirmed the issue. Attached mp3 clip and save state. |
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No.03232
Phil Bennett Developer
Dec 5, 2008, 20:39
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Thanks. The game is trying to play a sound while the upd7759 is already active. This request is (correctly) ignored by the chip but the game also switches the sound ROM bank which causes the active playback to mess up. I think this is a timing issue. The Impact games seem to be running too fast. For example, the paper shuffling sequence countdown in Hangman runs out before the crosshair reaches the bottom left card. |