Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02706 Sound Minor Have not tried Dec 3, 2008, 22:34 Dec 5, 2008, 20:39
Tester Luigi30 View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.128u4 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 02706: hngmnjpm: uPD plays garbage on high score screen
Description If you set a high score on Hangman, garbage comes out of the sample player for a few seconds before it plays the right sounds.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems hngmnjpm
Attached Files
mp3 file icon hangman.mp3 (174,528 bytes) Dec 4, 2008, 00:55
zip file icon savestate.zip (474,232 bytes) Dec 4, 2008, 00:55
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Notes
2
User avatar
No.03212
Fujix
Administrator
Dec 4, 2008, 00:54
Confirmed the issue.
Attached mp3 clip and save state.
User avatar
No.03232
Phil Bennett
Developer
Dec 5, 2008, 20:39
Thanks.

The game is trying to play a sound while the upd7759 is already active. This request is (correctly) ignored by the chip but the game also switches the sound ROM bank which causes the active playback to mess up.

I think this is a timing issue. The Impact games seem to be running too fast. For example, the paper shuffling sequence countdown in Hangman runs out before the crosshair reaches the bottom left card.