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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02710 | Flip Screen/Cocktail | Major | Always | Dec 5, 2008, 06:02 | Nov 26, 2012, 09:59 |
| Tester | Robbbert | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Robbbert | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.128 | Fixed in Version | 0.147u4 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02710: spaceint, spaceintj: Corrupt screen in cocktail mode | ||||
| Description | When it's the second player's turn in a cocktail game, the screen is messed up. | ||||
| Steps To Reproduce | |||||
| Additional Information |
The VIDEO_UPDATE routine has no code to handle the flipped screen. spaceinj -> spaceintj in 0.133u1 |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | spaceint, spaceintj | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.03227
Robbbert Moderator
Dec 5, 2008, 11:17
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This works if someone would like to test.. static VIDEO_UPDATE( spaceint ) { const UINT8 *color_prom = memory_region(screen->machine, "proms"); int offs; UINT8 data,color,y,x,c; offs_t n; if (screen_flip) { for (offs = 0; offs < videoram_size; offs++) { data = videoram[offs]; c = colorram[offs]; y = offs; x = ~offs >> 8 << 3; /* this is almost certainly wrong */ n = ((offs >> 5) & 0xf0) | c; color = (color_prom[n]); plot_byte(bitmap, y, x, data, color); } } else { for (offs = 0; offs < videoram_size; offs++) { data = videoram[offs]; c = colorram[offs]; y = ~offs; x = offs >> 8 << 3; /* this is almost certainly wrong */ n = ((~offs >> 5) & 0xf0) | c; color = (color_prom[n]); plot_byte(bitmap, y, x, data, color); } } return 0; } |
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No.09100
Robbbert Moderator
Nov 26, 2012, 09:57
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Added flipscreen code copied from Misfitmame. Fixed at r19149. |