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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02736 | Color/Palette | Minor | Always | Dec 12, 2008, 11:57 | Dec 12, 2008, 13:49 |
Tester | Robbbert | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | No change required | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.128 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02736: sicv, sisv, sisv2: These colour games have the green/red overlay applied | ||||
Description |
Because "invaders" is the parent of the affected sets, the artwork layout is automatically applied to the children and can only be turned off in the game's "Video Options". The overlay is applied to all the children, regardless of if GAME or GAMEL macro is used. This, I believe, to be incorrect behavior. To test the theory, I made "sicv" stand alone, and the problem went away. Versions 0.127 and 0.128 were tested. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | sicv, sisv, sisv2 | ||||
Attached Files
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sisv.png (1,643 bytes) Dec 12, 2008, 11:57
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.03287
Tafoid Administrator
Dec 12, 2008, 12:35
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I'm not convinced this is a way to correct this problem. This appears to be a layout problem with the invaders artwork package from Mr. Do's site. If you take that completely out of the equation - the screen seems to look normally colored. Setting this as a separate parent/clone is problematic, IMHO. I suppose what would need to be done is to ignore external artwork changes if there is a built in .LAY controlling overlay for a game/clones already? |
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No.03288
Robbbert Senior Tester
Dec 12, 2008, 13:49
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I wasn't advocating breaking the parent/child relationship - it was just used as an example. As far as external artwork goes, you are correct, and I didn't think of it. Which means my initial statement was all wrong. External artwork on a parent always affects the children, unless a new artwork file exists. In this particular case it causes a conflict but I guess there's not really any way out of it. You may as well close this. |