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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02775 | Graphics | Minor | Always | Dec 26, 2008, 17:49 | Dec 27, 2008, 14:49 |
| Tester | hap | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Not fixable | OS | Windows XP/Vista 32-bit | |
| Status [?] | Closed | Driver | |||
| Version | 0.128u7 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02775: gundamex: choppy animation | ||||
| Description |
The in-game animation looks choppy. Perhaps it originally behaves like this, so I flagged it as possible. |
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| Steps To Reproduce | Easily visible in the background, or when jumping. | ||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | gundamex | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.03410
Tafoid Administrator
Dec 27, 2008, 04:10
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I cannot say I agree with this observation. It is a fighting game from 1993/1994 range and seems to live right up to the technology. I don't of other fighting games with as animated of a background as this one in this era and if there is one, the speed/fluidness of the animation is probably no greater. I'd like some more Gamer/Developer opinion on this before I accept it, even as a possible bug. |
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No.03414
Fujix Administrator
Dec 27, 2008, 14:49
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I think this is unworthy of a possible bug. If you have a proof of the original, please report it again. |