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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02789 | Graphics | Minor | Have not tried | Dec 30, 2008, 20:17 | Dec 31, 2008, 14:04 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.128u7 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02789: nratechu: Service mode characters are flipped on the Y-axis | ||||
Description | Service mode characters are flipped on the Y-axis | ||||
Steps To Reproduce | |||||
Additional Information |
While I can't precisely identify for certain which version this regressed - I can say that it happened between 0.105 (correct) and 0.106 (incorrect). Checking sources for anything video related regarding st0016 driver shows that 0.105u5 as the offending update. 0.155 changed driver st0016.c to simple_st0016.c |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.105u5 | ||||
Affected Sets / Systems | nratechu | ||||
Attached Files
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0001.png (2,520 bytes) Dec 30, 2008, 20:17
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.03440
Kale Developer
Dec 30, 2008, 23:11
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Chars are simply flipped on the y-axis but with correct x/y position. |
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No.03443
Tafoid Administrator
Dec 30, 2008, 23:46
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Made corrections to the summary per Kale. |
No.03445
robiza Developer
Dec 31, 2008, 12:58
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probably wrong: flipx=st0016_spriteram[i+3]&0x80; flipy=st0016_spriteram[i+3]&0x40; |
No.03446
Haze Senior Tester
Dec 31, 2008, 14:04
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it's seta hardware which has lots of levels of indirection in the sprite rendering and such. IIRC it was broken in order to fix something else. Chances are those flags are right, but there is another flag to tell it to use the flip from the parent object and ignore the individual tile attributes... |