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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00279 | Graphics | Major | Have not tried | Jan 28, 2008, 02:30 | Apr 6, 2008, 00:54 |
| Tester | ShimaPong | View Status | Public | Platform | |
| Assigned To | robiza | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.120 | Fixed in Version | 0.120u1 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00279: ikki: Many objects (players, enemies etc) always flicker. It happens on 0.112u3. | ||||
| Description |
Many objects (players, enemies etc) always flicker. It happens on 0.112u3. Follow-up by robiza: the problem is the sync between cpu #1 and cpu #2. if you use a: MDRV_INTERLEAVE(10) the bug disappear strangely with high value of interleave the music has slowdown (with framerate 100%) |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.112u3 | ||||
| Affected Sets / Systems | ikki | ||||
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