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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02814 Graphics Major Always Jan 10, 2009, 13:44 Mar 6, 2014, 07:16
Tester bono View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.129 Fixed in Version 0.150 Build
Fixed in Git Commit Github Pull Request #
Summary 02814: mustang and clones: Wrong graphic layer depth for enemy planes
Description You can see enemy planes fly under the ground scrolling layer.
Enemy planes must be in the same layer depth as the players plane.
Only behind the first graphic layer of the scroll.
It looks ok on 0.115.
Steps To Reproduce Tafoid: Either let the demo play run for a bit and you'll notice some explosions behind one of the ground layers or when you play a game, within the first couple seconds, one of the planes will swoop behind the ground layer - as the snapshot shows.
Additional Information
Github Commit
Flags
Regression Version 0.122u1
Affected Sets / Systems mustang and clones
Attached Files
png file icon 0000.png (11,126 bytes) Jan 10, 2009, 17:46
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Notes
5
User avatar
No.03550
Tafoid
Administrator
Jan 10, 2009, 15:05
Simple descriptions of graphics bugs are not enough. Please provide some screenshots detailing what precisely is wrong and valid comparison shots verifying that it's supposed to be different.
User avatar
No.03552
Tafoid
Administrator
Jan 10, 2009, 17:47
Updated bug with some depiction of error and added found regression version.
User avatar
No.10337
Osso
Moderator
Mar 5, 2014, 10:15
Is this still happening? Can't see the problem described anymore.
User avatar
No.10338
B2K24
Senior Tester
Mar 5, 2014, 17:57
I also don't see the described problem.
User avatar
No.10339
Osso
Moderator
Mar 5, 2014, 18:13
edited on: Mar 6, 2014, 07:16
Fixed by trap15 in 0.150.