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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02814 | Graphics | Major | Always | Jan 10, 2009, 13:44 | Mar 6, 2014, 07:16 |
Tester | bono | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.129 | Fixed in Version | 0.150 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02814: mustang and clones: Wrong graphic layer depth for enemy planes | ||||
Description |
You can see enemy planes fly under the ground scrolling layer. Enemy planes must be in the same layer depth as the players plane. Only behind the first graphic layer of the scroll. It looks ok on 0.115. |
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Steps To Reproduce | Tafoid: Either let the demo play run for a bit and you'll notice some explosions behind one of the ground layers or when you play a game, within the first couple seconds, one of the planes will swoop behind the ground layer - as the snapshot shows. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.122u1 | ||||
Affected Sets / Systems | mustang and clones | ||||
Attached Files
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0000.png (11,126 bytes) Jan 10, 2009, 17:46
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.03550
Tafoid Administrator
Jan 10, 2009, 15:05
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Simple descriptions of graphics bugs are not enough. Please provide some screenshots detailing what precisely is wrong and valid comparison shots verifying that it's supposed to be different. |
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No.03552
Tafoid Administrator
Jan 10, 2009, 17:47
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Updated bug with some depiction of error and added found regression version. |
No.10337
Osso Moderator
Mar 5, 2014, 10:15
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Is this still happening? Can't see the problem described anymore. |
No.10338
B2K24 Senior Tester
Mar 5, 2014, 17:57
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I also don't see the described problem. |
No.10339
Osso Moderator
Mar 5, 2014, 18:13
edited on: Mar 6, 2014, 07:16 |
Fixed by trap15 in 0.150. |