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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02908 | Crash/Freeze | Critical (emulator) | Always | Feb 8, 2009, 16:07 | Jul 3, 2009, 00:17 |
| Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.129u3 | Fixed in Version | 0.132u2 | Build | Debug |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02908: All Sets in viper.c: Hang | ||||
| Description | All the virper.c sets hang. They got the GAME_NOT_WORKING flag, but this is a regression. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.129u2 | ||||
| Affected Sets / Systems | All Sets in viper.c | ||||
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Attached Files
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Relationships
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Notes
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No.04596
Firewave Senior Tester
Jul 2, 2009, 18:51
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No more hangs in 0.132u2. Guess it was fixed by the PPC DRC changes. |
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