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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02991 Graphics Minor Always Feb 28, 2009, 18:37 Feb 28, 2009, 20:10
Tester pintcat View Status Public Platform SDLMAME
Assigned To Phil Bennett Resolution Fixed OS Linux
Status [?] Resolved Driver
Version 0.129u5 Fixed in Version 0.129u6 Build I686
Fixed in Git Commit Github Pull Request #
Summary 02991: polyplay: Broken graphics when playing
Description As soon as I start one of the Polyplay games, several small pieces of graphic (sprites?) look broken. This not only happens with the latest version of MAME, but I remember that this game did run flawless with older versions (pre 0.128 I guess).
Steps To Reproduce Nothing to describe how this bug appears, It just happens all the time.
Additional Information
Github Commit
Flags
Regression Version 0.129u1
Affected Sets / Systems polyplay
Attached Files
png file icon polyplay.png (74,887 bytes) Feb 28, 2009, 18:37
png file icon 0000.png (2,240 bytes) Feb 28, 2009, 19:14
png file icon 0001.png (2,289 bytes) Feb 28, 2009, 19:14
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Notes
1
User avatar
No.03858
Tafoid
Administrator
Feb 28, 2009, 19:12
edited on: Feb 28, 2009, 19:16
Pintcat,

Some things to note for future reports..
Please do not combine screen like that. You can upload multiple images if you wish (1 at post time and multiple afterwards if needed). The only acceptable form of showing MAME's graphic errors is using the built-in (F12) screenshot which dumps them at their default resolution. The Devs need unaltered and unmerged screenshots and also reference screenshots (where the problem is correct) if available.

That said, I can confirm some graphic issue started at 0.129u1 (snap included, 0000 for 0.129 and 0001 for 0.129u1). The game selected was ABFAHRTSLAUF