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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02996 | Crash/Freeze | Critical (emulator) | Always | Mar 2, 2009, 17:21 | Mar 3, 2009, 14:28 |
| Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP/Vista 64-bit |
| Status [?] | Resolved | Driver | |||
| Version | 0.129u5 | Fixed in Version | 0.129u6 | Build | Debug |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02996: hotchase: [debug] Access Violation | ||||
| Description |
You have to wait until the initialization screens are done.
Program received signal SIGSEGV, Segmentation fault.
0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906, width=320,
palette=0xafb1ff8, xborderpix=1) at src/osd/windows/drawd3d.c:1897
1897 *dst++ = 0xff000000 | palette[*src++];
(gdb) bt full
#0 0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906,
width=320, palette=0xafb1ff8, xborderpix=1)
at src/osd/windows/drawd3d.c:1897
x = 67
#1 0x009c8564 in texture_set_data (d3d=0xb641f44, texture=0x1d9e1fa4,
texsource=0x1ccf1fc8, flags=8208) at src/osd/windows/drawd3d.c:2309
srcy = 125
dst = (void *) 0x1df24500
rect = {Pitch = 1408, pBits = 0x1def9000}
result = 0
miny = -1
maxy = 225
dsty = 125
#2 0x009ca2fe in texture_update (d3d=0xb641f44, prim=0x1ccf1f98)
at src/osd/windows/drawd3d.c:2522
texture = (texture_info *) 0x1d9e1fa4
#3 0x009c4e0b in drawd3d_window_draw (window=0xb501e8c, dc=0x72010fca,
update=0) at src/osd/windows/drawd3d.c:620
d3d = (d3d_info *) 0xb641f44
prim = (const render_primitive *) 0x1ccf1f98
result = 2291724
#4 0x009ba236 in draw_video_contents (window=0xb501e8c, dc=0x72010fca,
update=0) at src/osd/windows/window.c:1407
No locals.
#5 0x009b9e45 in winwindow_video_window_proc@16 (wnd=0x290a9e, message=1026,
wparam=0, lparam=189931408) at src/osd/windows/window.c:1334
hdc = (HDC) 0x72010fca
ptr = 189800076
window = (win_window_info *) 0xb501e8c
#6 0x7d9472d8 in USER32!DefDlgProcW () from C:\WINDOWS\syswow64\user32.dll
No symbol table info available.
#7 0x00290a9e in ?? ()
No symbol table info available.
#8 0x00000402 in ?? ()
No symbol table info available.
#9 0x00000000 in ?? ()
No symbol table info available.
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Debug build specific | ||||
| Regression Version | > 0.127u1 | ||||
| Affected Sets / Systems | hotchase | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.03877
Tafoid Administrator
Mar 2, 2009, 19:26
|
Doesn't crash for me in normal or debug build of u4. I have noticed unusual audio issues which I'll try to find a regression version on. |
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No.03878
Firewave Senior Tester
Mar 2, 2009, 20:21
|
Sorry, for some reason I entered a wrong set. It's hotchase - NOT hotsmash. So Tafoids comment is actually referring to that. |
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No.03879
Tafoid Administrator
Mar 2, 2009, 20:41
edited on: Mar 2, 2009, 21:11 |
With hotchase, I can confirm the issue in debug build only. Regression testing found the breaking somewhere in the 0.127u cycle. (0.128 crashes and 0.127 works). |