- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02996 | Crash/Freeze | Critical (emulator) | Always | Mar 2, 2009, 17:21 | Mar 3, 2009, 14:28 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP/Vista 64-bit |
Status [?] | Resolved | Driver | |||
Version | 0.129u5 | Fixed in Version | 0.129u6 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02996: hotchase: [debug] Access Violation | ||||
Description |
You have to wait until the initialization screens are done.Program received signal SIGSEGV, Segmentation fault. 0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906, width=320, palette=0xafb1ff8, xborderpix=1) at src/osd/windows/drawd3d.c:1897 1897 *dst++ = 0xff000000 | palette[*src++]; (gdb) bt full #0 0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906, width=320, palette=0xafb1ff8, xborderpix=1) at src/osd/windows/drawd3d.c:1897 x = 67 #1 0x009c8564 in texture_set_data (d3d=0xb641f44, texture=0x1d9e1fa4, texsource=0x1ccf1fc8, flags=8208) at src/osd/windows/drawd3d.c:2309 srcy = 125 dst = (void *) 0x1df24500 rect = {Pitch = 1408, pBits = 0x1def9000} result = 0 miny = -1 maxy = 225 dsty = 125 #2 0x009ca2fe in texture_update (d3d=0xb641f44, prim=0x1ccf1f98) at src/osd/windows/drawd3d.c:2522 texture = (texture_info *) 0x1d9e1fa4 #3 0x009c4e0b in drawd3d_window_draw (window=0xb501e8c, dc=0x72010fca, update=0) at src/osd/windows/drawd3d.c:620 d3d = (d3d_info *) 0xb641f44 prim = (const render_primitive *) 0x1ccf1f98 result = 2291724 #4 0x009ba236 in draw_video_contents (window=0xb501e8c, dc=0x72010fca, update=0) at src/osd/windows/window.c:1407 No locals. #5 0x009b9e45 in winwindow_video_window_proc@16 (wnd=0x290a9e, message=1026, wparam=0, lparam=189931408) at src/osd/windows/window.c:1334 hdc = (HDC) 0x72010fca ptr = 189800076 window = (win_window_info *) 0xb501e8c #6 0x7d9472d8 in USER32!DefDlgProcW () from C:\WINDOWS\syswow64\user32.dll No symbol table info available. #7 0x00290a9e in ?? () No symbol table info available. #8 0x00000402 in ?? () No symbol table info available. #9 0x00000000 in ?? () No symbol table info available. |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | > 0.127u1 | ||||
Affected Sets / Systems | hotchase | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.03877
Tafoid Administrator
Mar 2, 2009, 19:26
|
Doesn't crash for me in normal or debug build of u4. I have noticed unusual audio issues which I'll try to find a regression version on. |
---|---|
No.03878
Firewave Senior Tester
Mar 2, 2009, 20:21
|
Sorry, for some reason I entered a wrong set. It's hotchase - NOT hotsmash. So Tafoids comment is actually referring to that. |
No.03879
Tafoid Administrator
Mar 2, 2009, 20:41
edited on: Mar 2, 2009, 21:11 |
With hotchase, I can confirm the issue in debug build only. Regression testing found the breaking somewhere in the 0.127u cycle. (0.128 crashes and 0.127 works). |