Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03002 DIP/Input Trivial Always Mar 6, 2009, 22:37 Jun 10, 2013, 21:39
Tester LastNinja2 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows XP/Vista 32-bit
Status [?] Confirmed Driver
Version 0.129u6 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03002: sb2003, sb2003a: [possible] Inverted button mapping
Description This game's inputs are currently mapped as follows:
button 1 - fire
button 2 - jump

However, the "how to play" sequence suggests that the the right button (generally mapped as button 2) should be assigned as the fire input, while the left one (generally button 1) should be mapped for jump.

I'm obviously not sure if the current setting is correct or not, i've reported this just to be sure about that.
Steps To Reproduce Watch the"how to play" sequence right before the game start.
Additional Information
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems sb2003, sb2003a
Attached Files
png file icon sb2003.png (40,338 bytes) Mar 6, 2009, 22:37
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There are no relationship linked to this issue.
Notes
2
User avatar
No.03910
Reip
Developer
Mar 7, 2009, 12:29
I think it's right as it is.
The system uses the same mapping layout for other games and also in the system menu you choose and change options with P1 button1 which is the one mapped in the driver.
User avatar
No.09594
Sonikos
Tester
Jun 10, 2013, 21:39
I have already fixed this one, i just forget to mention it.