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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03019 | Core | Minor | Always | Mar 12, 2009, 00:02 | Jul 9, 2009, 11:39 | 
| Tester | Tafoid | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.130 | Fixed in Version | 0.132u4 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03019: Sets with added Shifters: Running with the Shifter changes orientation in vertical games | ||||
| Description | Using the Shifter - L or -R in these games causes the screen orientation to go from a vertical to a horizontal output. I cannot illustrate as the snaps come out in the proper vertical orientation. The only exception to this is turbotag (mcr3.c). | ||||
| Steps To Reproduce | |||||
| Additional Information | 
          Sets/drivers found: buggychl.c - buggychl, buggychlt chqflag.c chqflag, chqflagj grchamp.c - grchamp mw8080bw.c - lagunar overdriv.c - overdriv  | 
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.129u6 (added) | ||||
| Affected Sets / Systems | Sets with added Shifters | ||||
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      Notes
      
    
  3
    | 
             No.04078 
            etabeta             Developer 
            
            Mar 26, 2009, 09:08 
                         | 
          FWIW, this does not happen on SDLMAME 0.130u1. Not sure if either it's a windows issue or the bug has been fixed in the meanwhile | 
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             No.04079 
            Tafoid             Administrator 
            
            Mar 26, 2009, 12:45 
                         | 
          Strange - still happens in 0.130u1 for me. Even if I "nouse_bezels", I still get the orientation change by default, even if the shifters do not show up. | 
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             No.04619 
            Mr. Do             Tester 
            
            Jul 6, 2009, 06:49 
                         | 
          Whoops... fix sent to Aaron a few minutes ago. |