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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03019 | Core | Minor | Always | Mar 12, 2009, 00:02 | Jul 9, 2009, 11:39 |
| Tester | Tafoid | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.130 | Fixed in Version | 0.132u4 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03019: Sets with added Shifters: Running with the Shifter changes orientation in vertical games | ||||
| Description | Using the Shifter - L or -R in these games causes the screen orientation to go from a vertical to a horizontal output. I cannot illustrate as the snaps come out in the proper vertical orientation. The only exception to this is turbotag (mcr3.c). | ||||
| Steps To Reproduce | |||||
| Additional Information |
Sets/drivers found: buggychl.c - buggychl, buggychlt chqflag.c chqflag, chqflagj grchamp.c - grchamp mw8080bw.c - lagunar overdriv.c - overdriv |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.129u6 (added) | ||||
| Affected Sets / Systems | Sets with added Shifters | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.04078
etabeta Developer
Mar 26, 2009, 09:08
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FWIW, this does not happen on SDLMAME 0.130u1. Not sure if either it's a windows issue or the bug has been fixed in the meanwhile |
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No.04079
Tafoid Administrator
Mar 26, 2009, 12:45
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Strange - still happens in 0.130u1 for me. Even if I "nouse_bezels", I still get the orientation change by default, even if the shifters do not show up. |
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No.04619
Mr. Do Tester
Jul 6, 2009, 06:49
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Whoops... fix sent to Aaron a few minutes ago. |